30 – The Mandela Effect – The MMORPG analogy.

What In the World of Warcraft?

Most people, nowadays, have probably heard of MMORPGs. World of Warcraft was a very famous example of one.

MMORPGs stand for “Massive Multiplayer Online Role-Playing Game”.

While World of Warcraft is by no means the only such game out there, it is one I played extensively for around 5 years. Hence, me using it for my analogy.  

I no longer play it, and at the time of writing this entry, the game is mired in much controversy, due to ongoing issues at Activision-Blizzard. It may not even be around by the time you read this.

For the Uninitiated, this is an online role-playing game.

How It Works.

The way it works is that you choose your side you wish to be on, the character you wish to play, and level it up, in the gaming world, so you can enjoy many aspects of the content available. 

The concept of timelines, dying, and returning can be difficult for some to fathom. However, I find that World of Warcraft can illustrate those ideas quite nicely.

The game, itself, is set up so that it is run on individual servers. There are hundreds of identical copies of the gaming world.  Each one has their own individual name so you can tell them apart.

While each server provides an identical copy of the game, there are often variations on how you may play the game itself.

The main ones are Player versus Environment (PvE), Player versus Player (PvP) and you may also choose a server that allows roleplaying.

You indulge yourself in the many activities available. Raiding, levelling up your “toon”. Battlegrounds, dungeons, raids, daily quests, and pet battles. New features are being added all the time.

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