33 – The Power Of Free Will

Free Will

In a previous entry, we discussed how World of Warcraft can be used as an analogy for timelines. Now I will explore this further.

Free Will is a concept that suggests we may do anything we wish without restriction. 

Though that doesn’t mean there aren’t any consequences.  All your choices influence who you are, and what happens to you.

Free Will allows us to experience whatever we choose.  When we decide on a direction, all is set up on those higher Astral Levels where our Main Soul aspects exist.

Many people get confused about what Free Will is. They also get confused as to what it means when people say: “This is a world of illusions.”

Realms

There are two main Realms of Reality that we should look at.

The first is the Realm of the Absolute. 

This is where you would find what one terms, “God” or “Source”.  It is all that is, will be and ever was.  All there exists in that Realm is Light, Oneness, and Love. Time does not exist.  It’s just the Eternal now.

When all is everything and everything is just Light and Love, it is impossible to know what Oneness is.

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30 – The Mandela Effect – The MMORPG analogy.

What In the World of Warcraft?

Most people, nowadays, have probably heard of MMORPGs. World of Warcraft was a very famous example of one.

MMORPGs stand for “Massive Multiplayer Online Role-Playing Game”.

While World of Warcraft is by no means the only such game out there, it is one I played extensively for around 5 years. Hence, me using it for my analogy.  

I no longer play it, and at the time of writing this entry, the game is mired in much controversy, due to ongoing issues at Activision-Blizzard. It may not even be around by the time you read this.

For the Uninitiated, this is an online role-playing game.

How It Works.

The way it works is that you choose your side you wish to be on, the character you wish to play, and level it up, in the gaming world, so you can enjoy many aspects of the content available. 

The concept of timelines, dying, and returning can be difficult for some to fathom. However, I find that World of Warcraft can illustrate those ideas quite nicely.

The game, itself, is set up so that it is run on individual servers. There are hundreds of identical copies of the gaming world.  Each one has their own individual name so you can tell them apart.

While each server provides an identical copy of the game, there are often variations on how you may play the game itself.

The main ones are Player versus Environment (PvE), Player versus Player (PvP) and you may also choose a server that allows roleplaying.

You indulge yourself in the many activities available. Raiding, levelling up your “toon”. Battlegrounds, dungeons, raids, daily quests, and pet battles. New features are being added all the time.

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29 – The Mandela Effect – Loss of Possessions

Loss of Possessions

In the last entry, I spoke about Attunement.  How every action defines the reality you end up in.  This entry I will discuss materialism and how the loss of possessions can be a precursor to alleviating the actual shift to a different timeline.

Now, you may argue if we can choose our own reality, why does life sucks so much?  Why is it, if I’ve chosen such a good life, all I get are bad things happening?

Quite simply, my answer is this:   If you choose the same thing repeatedly, and try living your life in a way that is parallel to who you really are; then, eventually, things will begin to shift.

Additionally, when you choose something, everything unlike it will come into your space so you have more choices. 

More importantly, all the negative things that are holding you back will manifest, so you can see them, and clear them.

That is why so many people are perplexed when things apparently seem to get worse, rather than better.

However, there are a few things, in my observations, that you might want to be aware of.  Even if you are not aware of them when they happen.

We have discussed how we can die, and come back to a slightly different reality. There are a few things about this that should be clarified.

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